Low-Poly Modular Game Assets

This project explores modular 3D asset creation for a small, interactive game environment.

As part of my MSc from the University of Edinburgh, I taught myself Autodesk Maya and developed a collection of low-poly objects designed to be reusable and easily assembled. The goal was to create a flexible asset library that could be combined to build multiple environments. The objects are modelled with simplicity, consistency and reusability in mind.

All assets were imported into Unity and assembled into a functioning game space.

Tools: Autodesk Maya, Unity